2024 | |
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TexSliders: Diffusion-Based Texture Editing in CLIP Space |
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Cohesive framework for non-line-of-sight imaging based on Dirac notation |
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Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications |
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Navigating the Manifold of Translucent Appearance |
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Predicting Perceived Gloss: Do Weak Labels Suffice? |
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Real-Time Underwater Spectral Rendering |
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Practical Appearance Model for Foundation Cosmetics |
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tSPM-Net: A probabilistic spatio-temporal approach for scanpath prediction |
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SAL3D: a model for saliency prediction in 3D meshes |
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A Surface-based Appearance Model for Pennaceous Feathers |
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2023 | |
The Visual Language of Fabrics |
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Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce |
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An Implicit Neural Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range |
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Self-Calibrating, Fully Differentiable NLOS Inverse Rendering |
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The effect of display capabilities on the gloss consistency between real and virtual objects |
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A Study of Change Blindness in Immersive Environments |
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D-SAV360: A Dataset of Gaze Scanpaths on 360º Ambisonic Videos |
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Task-dependent Visual Behavior in Immersive Environments: A Comparative Study of Free Exploration, Memory and Visual Search |
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In-the-wild Material Appearance Editing using Perceptual Attributes |
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GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild |
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Zone Plate Virtual Lenses for Memory-Constrained NLOS Imaging |
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A Biologically-Inspired Appearance Model for Snake Skin |
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Towards latent representations of gloss in complex stimuli using unsupervised learning |
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2022 | |
Sparse Ellipsometry: Portable Acquisition of Polarimetric SVBRDF and Shape with Unstructured Flash Photography |
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Gloss management for consistent reproduction of real and virtual objects |
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ScanGAN360: A Generative Model of Realistic Scanpaths for 360º Images |
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Larger visual changes compress time: The inverted effect of asemantic visual features on interval time perception |
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Multimodality in VR: A survey |
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Structure-Aware Parametric Representations for Time-Resolved Light Transport |
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Non-line-of-sight imaging in the presence of scattering media |
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Development of oculomotor control throughout childhood: A multicenter and multiethnic study |
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Learning a self-supervised tone mapping operator via feature contrast masking loss |
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Modeling Surround-aware Contrast Sensitivity |
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A Generative Framework for Image-based Editing of Material Appearance using Perceptual Attributes |
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A Learned Radiance-Field Representation for Complex Luminaires |
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On the Influence of Dynamic Illumination in the Perception of Translucency |
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SST-Sal: A Spherical Spatio-Temporal Approach for Saliency Prediction in 360º Videos |
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Non-line-of-sight transient rendering |
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Towards assisting the decision-making process for content creators in cinematic virtual reality through the analysis of movie cuts and their influence on viewers' behavior |
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DriveRNN: Predicting Drivers’ Attention with Deep Recurrent Networks |
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Development of oculomotor control throughout childhood: A multicenter and multiethnic study |
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Evaluation of Fixational Behavior throughout Life |
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Age norms for grating acuity and contrast sensitivity in children using eye tracking technology |
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2021 | |
Beyond Mie Theory: Systematic Computation of Bulk Scattering Parameters based on Microphysical Wave Optics |
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Differentiable Transient Rendering |
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The effect of shape and illumination on material perception: model and applications |
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Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations |
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Virtual light transport matrices for non-line-of-sight imaging |
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Single-image Full-body Human Relighting |
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Perception of material appearance: a comparison between painted and rendered images |
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The joint role of geometry and illumination on material recognition |
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Influence of directional sound cues on users’ exploration across 360º movie cuts |
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2020 | |
Imperceptible manipulation of lateral camera motion for improved virtual reality applications |
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A General Framework for Pearlescent Materials |
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Auditory stimuli degrade visual performance in virtual reality |
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Development of a system based on artificial intelligence to identify visual problems in children: study protocol of the TrackAI project |
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Computing the bidirectional scattering of a microstructure using scalar diffraction theory and path tracing |
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Compression and Denoising of Transient Light Transport |
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Exploring the impact of 360º movie cuts in users' attention |
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The role of objective and subjective measures in material similarity learning |
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On the Effect of Reflectance on Phasor Field Non-Line-of-Sight imaging |
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Panoramic convolutions for 360º single-image saliency prediction |
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2019 | |
Non-Line-of-Sight Imaging using Phasor Field Virtual Wave Optics |
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A Similarity Measure for Material Appearance |
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Motion parallax for 360 RGBD video |
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Generic Interactive Pixel-level Image Editing |
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Progressive Transient Photon Beams |
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Polarization mapping |
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Transient Instant Radiosity for Efficient Time-Resolved Global Illumination |
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Crossmodal Perception in Virtual Reality |
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Oculomotor deficits in children adopted from Eastern Europe |
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The Effect of Motion on the Perception of Material Appearance |
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Structure-preserving style transfer |
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A Dataset for Benchmarking Time-Resolved Non-Line-Of-Sight Imaging |
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2018 | |
Practical Multiple Scattering for Rough Surfaces |
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Practical SVBRDF Acquisition of 3D Objects with Unstructured Flash Photography |
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A Radiative Transfer Framework for Spatially-Correlated Materials |
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Second-Order Occlusion-Aware Volumetric Radiance Caching |
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How do people explore virtual environments? |
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On-the-Fly Power-Aware Rendering |
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Bidirectional Rendering of Vector Light Transport |
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Learning icons appearance similarity |
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Adaptive polarization-difference transient imaging for depth estimation in scattering media |
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A generic tool for interactive complex image editing |
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Computational Imaging and Displays: Capturing and displaying richer representations of the world |
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Sensing around the next corner |
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A Physically-Based Spatio-Temporal Sky Model |
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2017 | |
DeepToF: Off-the-Shelf Real-time Correction of Multipath Interference in Time-of-Flight Imaging |
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Movie Editing and Cognitive Event Segmentation in Virtual Reality Video |
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High-Quality Hyperspectral Reconstruction Using a Spectral Prior |
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Compact Single-Shot Hyperspectral Imaging Using a Prism |
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Attribute-preserving gamut mapping of measured BRDFs |
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An Appearance Model for Textile Fibers |
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Area-Preserving Parameterizations for Spherical Ellipses |
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Intrinsic Light Field Images |
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Convolutional Sparse Coding for Capturing High Speed Video Content |
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Fast Back-Projection for Non-Line of Sight Reconstruction |
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Light Field Image Processing: An Overview |
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Analyzing Interfaces and Workflows for Light Field Editing |
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Recent Advances in Transient Imaging: A Computer Graphics and Vision Perspective |
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Mixed Illumination Analysis in Single Image for Interactive Color Grading |
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Attribute-preserving gamut mapping of measured BRDFs |
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Transient Photon Beams |
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Fast Back-Projection for Non-Line of Sight Reconstruction |
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Analyzing Interfaces and Workflows for Light Field Editing |
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Improved Intuitive Appearance Editing based on Soft PCA |
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Transfer Learning for Illustration Classification |
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Transient Photon Beams |
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A Computational Model of a Single-Photon Avalanche Diode Sensor for Transient Imaging |
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2016 | |
An Intuitive Control Space for Material Appearance |
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Simultaneous Acquisition of Microscale Reflectance and Normals |
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Birefractive Stereo Imaging for Single-Shot Depth Acquisition |
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Motion Parallax in Stereo 3D: Model and Applications |
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Real-time Rendering on a Power Budget |
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Imaging the Propagation of Light Through Scenes at Picosecond Resolution |
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Practical Real-Time Strategies for Accurate Indirect Occlusion |
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Convolutional Sparse Coding for High Dynamic Range Imaging |
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Practical Low Cost Recovery of Spectral Power Distributions |
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Objective Quality Prediction of Image Retargeting Algorithms |
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Dynamic Range Expansion Based on Image Statistics |
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Style-Based Exploration of Illustration Datasets |
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BUILDUP: Interactive Creation of Urban Scenes from Large Photo Collections |
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Icon Set Selection via Human Computation |
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A Fiber-Level Model for Predictive Cloth Rendering |
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Intuitive Editing of Material Appearance |
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Content-Aware Reverse Tone Mapping |
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Bidirectional Rendering of Polarized Light Transport |
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Crossmodal perception in immersive environments |
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Electronic traffic signs: the interplay between hybrid and full matrix e-signs |
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Dense Labeling with User Interaction: an Example for Depth-Of-Field Simulation |
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2015 | |
To Stylize or not to Stylize? Effect of Shape and Material Stylization on the Perception of Computer Generated Faces |
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A Biophysically-Based Model of the Optical Properties of Skin Aging |
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Relativistic Effects for Time-Resolved Light Transport |
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Separable Subsurface Scattering |
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Fast Depth from Defocus from Focal Stacks |
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Sackcloth or Silk? The Impact of Appearance vs Dynamics on the Perception of Animated Cloth |
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Interactive depth of field simulation using dense depth labeling estimation |
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An In-Depth Analysis of Compressive Sensing for High-Speed Video Acquisition |
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Light Field Editing Based on Reparameterization |
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Compressive High-Speed Video Acquisition |
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Low Cost Decomposition of Direct and Global Illumination in Real Scenes |
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Bidirectional Clustering for Scalable VPL-based Global Illumination |
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MatCap Decomposition for Dynamic Appearance Manipulation |
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Statistical Analysis of Bidirectional Reflectance Distribution Functions |
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2014 | |
A Framework for Transient Rendering |
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How Do People Edit Light Fields? |
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Intrinsic Video and Applications |
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Capturing and Stylizing Hair for 3D Fabrication |
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A Similarity Measure for Illustration Style |
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Effects of Approximate Filtering on the Appearance of Bidirectional Texture Functions |
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Higher Order Ray Marching |
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Computation and Perception: Building Better Displays |
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Favored Workflows in Light Field Editing |
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Realistic and Affordable Virtual Humans |
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Low Cost Recovery of Spectral Power Distributions |
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Improving Depth Estimation Using Superpixels |
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Depth from a Single Image through User Interaction |
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Decomposing Global Light Transport using Time of Flight Imaging |
|
2013 | |
A Metric of Visual Comfort for Stereoscopic Motion |
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Femto-Photography: Capturing and Visualizing the Propagation of Light |
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A Survey of Computational Displays. Pushing the Boundaries of Optics, Computation and Perception |
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Computational Simulation of Alternative Photographic Processes |
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Display Adaptive 3D Content Remapping |
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Multiple Light Source Estimation in a Single Image |
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Rendering Relativistic Effects in Transient Imaging |
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Scattering: Acquisition, Modeling, and Rendering |
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Special Issue on Advanced Displays |
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2012 | |
Physically-Based Simulation of Rainbows |
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Relativistic Ultrafast Rendering Using Time-of-Flight Imaging |
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Computational Displays |
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Perceptually-Based Content Remapping for Automultiscopic Displays |
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Intrinsic Images by Clustering |
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Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes |
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SMAA: Enhanced Subpixel Morphological Antialiasing |
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Perceptually-Optimized Coded Apertures for Defocus Deblurring |
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Sketch Express: A Sketching Interface for Facial Animation |
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Birefringency: Calculation of Refracted Ray Paths in Biaxial Crystals |
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Mapping images to target devices: spatial, temporal, stereo, tone and color |
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Separable subsurface scattering |
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Perceptually-motivated coded apertures |
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Relativistic effects in femto-photography movies |
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Differential Ray Marching |
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Analysis of coded apertures for defocus deblurring of HDR images |
|
Computational photography |
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Proceedings of the Eurographics Symposium on Rendering 2012 |
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Guest Editorial |
|
2011 | |
Guest Editorial |
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SMAA: Enhanced Subpixel Morphological Antialiasing |
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Multilinear Regression for Gamma Expansion of Overexposed Content |
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BSSRDF Estimation from Single Images |
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Filtering Approaches for Real-Time Anti-Aliasing |
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Multidimensional Image Retargeting |
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Perception in Graphics, Visualization, Virtual Environments and Animation |
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Perceptual considerations for motion blur rendering |
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Convolution-based simulation of homogeneous subsurface scattering |
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Using Eye-Tracking to Assess Different Image Retargeting Methods |
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Proceedings of SIACG 2011 |
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Practical Morphological Anti-Aliasing |
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Practical and Realistic Facial Wrinkles Animation |
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Non-photorealistic, depth-based image editing |
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Rendering Motion Blur: State of the Art |
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Sketch Express: Facial Expressions Made Easy |
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Coded Apertures for Defocus Deblurring |
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Mobile Computational Photography: Exposure Fusion on the N900 |
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Graph-Based Reflectance Segmentation |
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Efficient Propagation of Light Field Edits |
|
2010 | |
A Practical Appearance Model for Dynamic Facial Color |
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A Comparative Study of Image Retargeting |
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Real Time Realistic Skin Translucency |
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Screen-Space Subsurface Scattering |
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Stylized Depiction of Images Based on Depth Perception |
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Compositing Images through Light Source Detection |
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Measuring the Perception of Light Inconsistencies |
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Rendering Fur Directly into Images |
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Painting on Canvas: A Facial Sketching Control System |
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Rendering Large Point Datasets with GPU Shaders |
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Selective Reverse Tone Mapping |
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Screen-Space Rendering of Translucent Objects |
|
2009 | |
Evaluation of Reverse Tone Mapping through Varying Exposure Conditions |
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Scattering |
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Scattering |
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Screen-Space Perceptual Rendering of Human Skin |
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Perception-Based Image Editing |
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Interactive HDR Lighting of Dynamic Participating Media |
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Light Source Detection in Photographs |
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Where are the Lights? Measuring the Accuracy of Human Vision |
|
2008 | |
Depicting Procedural Caustics in Single Images |
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Scattering |
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Visualizing Underwater Ocean Optics |
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Modeling Light Scattering for Virtual Heritage |
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Gaze-based Interaction in Virtual Environments |
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Understanding Exposure for Reverse Tone Mapping |
|
Faster Rendering of Human Skin |
|
Image-Based Participating Media |
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NURBS-Based Inverse Reflector Design |
|
2007 | |
Guest Editorial |
|
Guest Editorial |
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Perceptual Rendering of Participating Media |
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Optimization Techniques for Curve Path Computing |
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Dust and Light: Predictive Virtual Archaeology |
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AI and Virtual Crowds: Populating the Colosseum |
|
2006 | |
Graphite 2006 Proceedings (Editor) |
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Exploiting Perception in High-Fidelity Virtual Environments |
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Simulation of Atmospheric Phenomena |
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Efficient selective rendering of participating media |
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ALVW: an A-life Behavior Modeling System |
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ED-WAVE: an Educational Software for Training on Wastewater Technologies |
|
2005 | |
Non-Linear Volume Photon Mapping |
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Perception-Based Rendering: Eyes Wide Bleached |
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Rendering Ghost Ships and other Phenomena in Arctic Atmospheres |