| 2025 | |
|---|---|
|   | 
                  Fine-Grained Spatially Varying Material Selection in Images | 
|   | 
                  PreciseCam: Precise Camera Control for Text-to-Image Generation | 
|   | 
                  Viewers perceive shape in pictures according to per-fixation perspective | 
|   | 
                  Audiovisual Disparities in VR: Impact on Spatial Perception | 
|   | 
                  A Comprehensive Analysis of the Influence of Cognitive Load on Physiological Signals in Virtual Reality | 
|   | 
                  Artist-Inator: Text-based, Gloss-aware Non-photorealistic Stylization | 
|   | 
                  Looking Around Flatland: End-to-End 2D Real-Time NLOS Imaging | 
|   | 
                  A Controllable Appearance Representation for Flexible Transfer and Editing | 
|   | 
                  Zero-Phase Phasor Fields for Non-Line-of-Sight Imaging | 
|   | 
                  Procedural Multiscale Geometry Modeling using Implicit Surfaces | 
|   | 
                  Time-of-flight signal processing for FTIR-based tactile sensors | 
|   | 
                  Deep learning-based keratoconus detection from Scheimpflug images | 
|   | 
                  Forward and inverse diffraction in phasor fields | 
|   | 
                  The Effect of Cognitive Load on Visual Search Tasks in Multisensory Virtual Environments | 
| 2024 | |
|   | 
                  TexSliders: Diffusion-Based Texture Editing in CLIP Space | 
|   | 
                  Accelerating Saccadic Response through Spatial and Temporal Cross-Modal Misalignments | 
|   | 
                  Time-Gated Polarization for Active Non-Line-Of-Sight Imaging | 
|   | 
                  Polarimetric BSSRDF Acquisition of Dynamic Faces | 
|   | 
                  Identifying Behavioral Correlates to Visual Discomfort | 
|   | 
                  AViSal360: Audiovisual Saliency Prediction for 360º Video | 
|   | 
                  Revisiting the Heider and Simmel experiment for social meaning attribution in virtual reality | 
|   | 
                  Measuring and Predicting Multisensory Reaction Latency: A Probabilistic Model for Visual-Auditory Integration | 
|   | 
                  Cohesive framework for non-line-of-sight imaging based on Dirac notation | 
|   | 
                  Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality Applications | 
|   | 
                  Studying the Effect of Material and Geometry on Perceptual Outdoor Illumination | 
|   | 
                  Navigating the Manifold of Translucent Appearance | 
|   | 
                  Predicting Perceived Gloss: Do Weak Labels Suffice? | 
|   | 
                  Real-Time Underwater Spectral Rendering | 
|   | 
                  OptoSkin: Novel LIDAR Touch Sensors for Detection of Touch and Pressure within Wave guides | 
|   | 
                  Practical Appearance Model for Foundation Cosmetics | 
|   | 
                  A Surface-based Appearance Model for Pennaceous Feathers | 
|   | 
                  Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field | 
|   | 
                  tSPM-Net: A probabilistic spatio-temporal approach for scanpath prediction | 
|   | 
                  SAL3D: a model for saliency prediction in 3D meshes | 
|   | 
                  mitransient: Transient light transport in Mitsuba 3 | 
| 2023 | |
|   | 
                  The Visual Language of Fabrics | 
|   | 
                  Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce | 
|   | 
                  An Implicit Neural Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range | 
|   | 
                  Self-Calibrating, Fully Differentiable NLOS Inverse Rendering | 
|   | 
                  The effect of display capabilities on the gloss consistency between real and virtual objects | 
|   | 
                  A Study of Change Blindness in Immersive Environments | 
|   | 
                  D-SAV360: A Dataset of Gaze Scanpaths on 360º Ambisonic Videos | 
|   | 
                  Task-dependent Visual Behavior in Immersive Environments: A Comparative Study of Free Exploration, Memory and Visual Search | 
|   | 
                  In-the-wild Material Appearance Editing using Perceptual Attributes | 
|   | 
                  GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild | 
|   | 
                  Zone Plate Virtual Lenses for Memory-Constrained NLOS Imaging | 
|   | 
                  A Biologically-Inspired Appearance Model for Snake Skin | 
|   | 
                  Towards latent representations of gloss in complex stimuli using unsupervised learning | 
| 2022 | |
|   | 
                  Sparse Ellipsometry: Portable Acquisition of Polarimetric SVBRDF and Shape with Unstructured Flash Photography | 
|   | 
                  Gloss management for consistent reproduction of real and virtual objects | 
|   | 
                  ScanGAN360: A Generative Model of Realistic Scanpaths for 360º Images | 
|   | 
                  Larger visual changes compress time: The inverted effect of asemantic visual features on interval time perception | 
|   | 
                  Multimodality in VR: A survey | 
|   | 
                  Structure-Aware Parametric Representations for Time-Resolved Light Transport | 
|  | 
                  Non-line-of-sight imaging in the presence of scattering media | 
|   | 
                  Development of oculomotor control throughout childhood: A multicenter and multiethnic study | 
|   | 
                  Learning a self-supervised tone mapping operator via feature contrast masking loss | 
|   | 
                  Modeling Surround-aware Contrast Sensitivity | 
|   | 
                  A Generative Framework for Image-based Editing of Material Appearance using Perceptual Attributes | 
|   | 
                  A Learned Radiance-Field Representation for Complex Luminaires | 
|   | 
                  On the Influence of Dynamic Illumination in the Perception of Translucency | 
|   | 
                  SST-Sal: A Spherical Spatio-Temporal Approach for Saliency Prediction in 360º Videos | 
|   | 
                  Non-line-of-sight transient rendering | 
|   | 
                  Towards assisting the decision-making process for content creators in cinematic virtual reality through the analysis of movie cuts and their influence on viewers' behavior | 
|   | 
                  DriveRNN: Predicting Drivers’ Attention with Deep Recurrent Networks | 
|   | 
                  Development of oculomotor control throughout childhood: A multicenter and multiethnic study | 
|   | 
                  Evaluation of Fixational Behavior throughout Life | 
|   | 
                  Age norms for grating acuity and contrast sensitivity in children using eye tracking technology | 
| 2021 | |
|  | 
                  Beyond Mie Theory: Systematic Computation of Bulk Scattering Parameters based on Microphysical Wave Optics | 
|  | 
                  Differentiable Transient Rendering | 
|   | 
                  The effect of shape and illumination on material perception: model and applications | 
|   | 
                  Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations | 
|   | 
                  Virtual light transport matrices for non-line-of-sight imaging | 
|  | 
                  Single-image Full-body Human Relighting | 
|   | 
                  Perception of material appearance: a comparison between painted and rendered images | 
|   | 
                  The joint role of geometry and illumination on material recognition | 
|   | 
                  Influence of directional sound cues on users’ exploration across 360º movie cuts | 
| 2020 | |
|   | 
                  Imperceptible manipulation of lateral camera motion for improved virtual reality applications | 
|   | 
                  A General Framework for Pearlescent Materials | 
|   | 
                  Auditory stimuli degrade visual performance in virtual reality | 
|   | 
                  Development of a system based on artificial intelligence to identify visual problems in children: study protocol of the TrackAI project | 
|   | 
                  Computing the bidirectional scattering of a microstructure using scalar diffraction theory and path tracing | 
|   | 
                  Compression and Denoising of Transient Light Transport | 
|   | 
                  Exploring the impact of 360º movie cuts in users' attention | 
|  | 
                  The role of objective and subjective measures in material similarity learning | 
|   | 
                  On the Effect of Reflectance on Phasor Field Non-Line-of-Sight imaging | 
|   | 
                  Panoramic convolutions for 360º single-image saliency prediction | 
| 2019 | |
|   | 
                  Non-Line-of-Sight Imaging using Phasor Field Virtual Wave Optics | 
|   | 
                  A Similarity Measure for Material Appearance | 
|   | 
                  Motion parallax for 360 RGBD video | 
|   | 
                  Generic Interactive Pixel-level Image Editing | 
|   | 
                  Progressive Transient Photon Beams | 
|   | 
                  Polarization mapping | 
|   | 
                  Transient Instant Radiosity for Efficient Time-Resolved Global Illumination | 
|   | 
                  Crossmodal Perception in Virtual Reality | 
|   | 
                  Oculomotor deficits in children adopted from Eastern Europe | 
|   | 
                  The Effect of Motion on the Perception of Material Appearance | 
|   | 
                  Structure-preserving style transfer | 
|   | 
                  A Dataset for Benchmarking Time-Resolved Non-Line-Of-Sight Imaging | 
| 2018 | |
|   | 
                  Practical Multiple Scattering for Rough Surfaces | 
|   | 
                  Practical SVBRDF Acquisition of 3D Objects with Unstructured Flash Photography | 
|   | 
                  A Radiative Transfer Framework for Spatially-Correlated Materials | 
|   | 
                  Second-Order Occlusion-Aware Volumetric Radiance Caching | 
|   | 
                  How do people explore virtual environments? | 
|   | 
                  On-the-Fly Power-Aware Rendering | 
|   | 
                  Bidirectional Rendering of Vector Light Transport | 
|   | 
                  Learning icons appearance similarity | 
|   | 
                  Adaptive polarization-difference transient imaging for depth estimation in scattering media | 
|   | 
                  A generic tool for interactive complex image editing | 
|   | 
                  Computational Imaging and Displays: Capturing and displaying richer representations of the world | 
|   | 
                  Sensing around the next corner | 
|   | 
                  A Physically-Based Spatio-Temporal Sky Model | 
| 2017 | |
|   | 
                  DeepToF: Off-the-Shelf Real-time Correction of Multipath Interference in Time-of-Flight Imaging | 
|   | 
                  Movie Editing and Cognitive Event Segmentation in Virtual Reality Video | 
|   | 
                  High-Quality Hyperspectral Reconstruction Using a Spectral Prior | 
|   | 
                  Compact Single-Shot Hyperspectral Imaging Using a Prism | 
|   | 
                  Attribute-preserving gamut mapping of measured BRDFs | 
|   | 
                  An Appearance Model for Textile Fibers | 
|   | 
                  Area-Preserving Parameterizations for Spherical Ellipses | 
|   | 
                  Intrinsic Light Field Images | 
|   | 
                  Convolutional Sparse Coding for Capturing High Speed Video Content | 
|   | 
                  Fast Back-Projection for Non-Line of Sight Reconstruction | 
|   | 
                  Light Field Image Processing: An Overview | 
|   | 
                  Analyzing Interfaces and Workflows for Light Field Editing | 
|   | 
                  Recent Advances in Transient Imaging: A Computer Graphics and Vision Perspective | 
|   | 
                  Mixed Illumination Analysis in Single Image for Interactive Color Grading | 
|   | 
                  Attribute-preserving gamut mapping of measured BRDFs | 
|   | 
                  Transient Photon Beams | 
|   | 
                  Fast Back-Projection for Non-Line of Sight Reconstruction | 
|   | 
                  Analyzing Interfaces and Workflows for Light Field Editing | 
|   | 
                  Improved Intuitive Appearance Editing based on Soft PCA | 
|   | 
                  Transfer Learning for Illustration Classification | 
|   | 
                  Transient Photon Beams | 
|   | 
                  A Computational Model of a Single-Photon Avalanche Diode Sensor for Transient Imaging | 
| 2016 | |
|   | 
                  An Intuitive Control Space for Material Appearance | 
|   | 
                  Simultaneous Acquisition of Microscale Reflectance and Normals | 
|   | 
                  Birefractive Stereo Imaging for Single-Shot Depth Acquisition | 
|   | 
                  Motion Parallax in Stereo 3D: Model and Applications | 
|   | 
                  Real-time Rendering on a Power Budget | 
|   | 
                  Imaging the Propagation of Light Through Scenes at Picosecond Resolution | 
|   | 
                  Practical Real-Time Strategies for Accurate Indirect Occlusion | 
|   | 
                  Convolutional Sparse Coding for High Dynamic Range Imaging | 
|   | 
                  Practical Low Cost Recovery of Spectral Power Distributions | 
|   | 
                  Objective Quality Prediction of Image Retargeting Algorithms | 
|   | 
                  Dynamic Range Expansion Based on Image Statistics | 
|   | 
                  Style-Based Exploration of Illustration Datasets | 
|   | 
                  BUILDUP: Interactive Creation of Urban Scenes from Large Photo Collections | 
|   | 
                  Icon Set Selection via Human Computation | 
|   | 
                  A Fiber-Level Model for Predictive Cloth Rendering | 
|   | 
                  Intuitive Editing of Material Appearance | 
|   | 
                  Content-Aware Reverse Tone Mapping | 
|   | 
                  Bidirectional Rendering of Polarized Light Transport | 
|   | 
                  Crossmodal perception in immersive environments | 
|   | 
                  Electronic traffic signs: the interplay between hybrid and full matrix e-signs | 
|   | 
                  Dense Labeling with User Interaction: an Example for Depth-Of-Field Simulation | 
| 2015 | |
|   | 
                  To Stylize or not to Stylize? Effect of Shape and Material Stylization on the Perception of Computer Generated Faces | 
|   | 
                  A Biophysically-Based Model of the Optical Properties of Skin Aging | 
|   | 
                  Relativistic Effects for Time-Resolved Light Transport | 
|   | 
                  Separable Subsurface Scattering | 
|   | 
                  Fast Depth from Defocus from Focal Stacks | 
|   | 
                  Sackcloth or Silk? The Impact of Appearance vs Dynamics on the Perception of Animated Cloth | 
|   | 
                  Interactive depth of field simulation using dense depth labeling estimation | 
|   | 
                  An In-Depth Analysis of Compressive Sensing for High-Speed Video Acquisition | 
|   | 
                  Light Field Editing Based on Reparameterization | 
|   | 
                  Compressive High-Speed Video Acquisition | 
|   | 
                  Low Cost Decomposition of Direct and Global Illumination in Real Scenes | 
|   | 
                  Bidirectional Clustering for Scalable VPL-based Global Illumination | 
|   | 
                  MatCap Decomposition for Dynamic Appearance Manipulation | 
|   | 
                  Statistical Analysis of Bidirectional Reflectance Distribution Functions | 
| 2014 | |
|   | 
                  A Framework for Transient Rendering | 
|   | 
                  How Do People Edit Light Fields? | 
|   | 
                  Intrinsic Video and Applications | 
|   | 
                  Capturing and Stylizing Hair for 3D Fabrication | 
|   | 
                  A Similarity Measure for Illustration Style | 
|   | 
                  Effects of Approximate Filtering on the Appearance of Bidirectional Texture Functions | 
|   | 
                  Higher Order Ray Marching | 
|   | 
                  Computation and Perception: Building Better Displays | 
|   | 
                  Favored Workflows in Light Field Editing | 
|   | 
                  Realistic and Affordable Virtual Humans | 
|   | 
                  Low Cost Recovery of Spectral Power Distributions | 
|   | 
                  Improving Depth Estimation Using Superpixels | 
|   | 
                  Depth from a Single Image through User Interaction | 
|   | 
                  Decomposing Global Light Transport using Time of Flight Imaging | 
| 2013 | |
|   | 
                  A Metric of Visual Comfort for Stereoscopic Motion | 
|   | 
                  Femto-Photography: Capturing and Visualizing the Propagation of Light | 
|   | 
                  A Survey of Computational Displays. Pushing the Boundaries of Optics, Computation and Perception | 
|   | 
                  Computational Simulation of Alternative Photographic Processes | 
|   | 
                  Display Adaptive 3D Content Remapping | 
|   | 
                  Multiple Light Source Estimation in a Single Image | 
|   | 
                  Rendering Relativistic Effects in Transient Imaging | 
|   | 
                  Scattering: Acquisition, Modeling, and Rendering | 
|   | 
                  Special Issue on Advanced Displays | 
| 2012 | |
|   | 
                  Physically-Based Simulation of Rainbows | 
|   | 
                  Relativistic Ultrafast Rendering Using Time-of-Flight Imaging | 
|   | 
                  Computational Displays | 
|   | 
                  Perceptually-Based Content Remapping for Automultiscopic Displays | 
|   | 
                  Intrinsic Images by Clustering | 
|   | 
                  Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes | 
|   | 
                  SMAA: Enhanced Subpixel Morphological Antialiasing | 
|   | 
                  Perceptually-Optimized Coded Apertures for Defocus Deblurring | 
|   | 
                  Sketch Express: A Sketching Interface for Facial Animation | 
|   | 
                  Birefringency: Calculation of Refracted Ray Paths in Biaxial Crystals | 
|   | 
                  Mapping images to target devices: spatial, temporal, stereo, tone and color | 
|   | 
                  Separable subsurface scattering | 
|   | 
                  Perceptually-motivated coded apertures | 
|   | 
                  Relativistic effects in femto-photography movies | 
|   | 
                  Differential Ray Marching | 
|   | 
                  Analysis of coded apertures for defocus deblurring of HDR images | 
|   | 
                  Computational photography | 
|   | 
                  Proceedings of the Eurographics Symposium on Rendering 2012 | 
|   | 
                  Guest Editorial | 
| 2011 | |
|   | 
                  Guest Editorial | 
|   | 
                  SMAA: Enhanced Subpixel Morphological Antialiasing | 
|   | 
                  Multilinear Regression for Gamma Expansion of Overexposed Content | 
|   | 
                  BSSRDF Estimation from Single Images | 
|   | 
                  Filtering Approaches for Real-Time Anti-Aliasing | 
|   | 
                  Multidimensional Image Retargeting | 
|   | 
                  Perception in Graphics, Visualization, Virtual Environments and Animation | 
|   | 
                  Perceptual considerations for motion blur rendering | 
|   | 
                  Convolution-based simulation of homogeneous subsurface scattering | 
|   | 
                  Using Eye-Tracking to Assess Different Image Retargeting Methods | 
|   | 
                  Proceedings of SIACG 2011 | 
|   | 
                  Practical Morphological Anti-Aliasing | 
|   | 
                  Practical and Realistic Facial Wrinkles Animation | 
|   | 
                  Non-photorealistic, depth-based image editing | 
|   | 
                  Rendering Motion Blur: State of the Art | 
|   | 
                  Sketch Express: Facial Expressions Made Easy | 
|   | 
                  Coded Apertures for Defocus Deblurring | 
|   | 
                  Mobile Computational Photography: Exposure Fusion on the N900 | 
|   | 
                  Graph-Based Reflectance Segmentation | 
|   | 
                  Efficient Propagation of Light Field Edits | 
| 2010 | |
|   | 
                  A Practical Appearance Model for Dynamic Facial Color | 
|   | 
                  A Comparative Study of Image Retargeting | 
|   | 
                  Real Time Realistic Skin Translucency | 
|   | 
                  Screen-Space Subsurface Scattering | 
|   | 
                  Stylized Depiction of Images Based on Depth Perception | 
|   | 
                  Compositing Images through Light Source Detection | 
|   | 
                  Measuring the Perception of Light Inconsistencies | 
|   | 
                  Rendering Fur Directly into Images | 
|   | 
                  Painting on Canvas: A Facial Sketching Control System | 
|   | 
                  Rendering Large Point Datasets with GPU Shaders | 
|   | 
                  Selective Reverse Tone Mapping | 
|   | 
                  Screen-Space Rendering of Translucent Objects | 
| 2009 | |
|   | 
                  Evaluation of Reverse Tone Mapping through Varying Exposure Conditions | 
|   | 
                  Scattering | 
|   | 
                  Scattering | 
|   | 
                  Screen-Space Perceptual Rendering of Human Skin | 
|   | 
                  Perception-Based Image Editing | 
|   | 
                  Interactive HDR Lighting of Dynamic Participating Media | 
|   | 
                  Light Source Detection in Photographs | 
|   | 
                  Where are the Lights? Measuring the Accuracy of Human Vision | 
| 2008 | |
|   | 
                  Depicting Procedural Caustics in Single Images | 
|   | 
                  Scattering | 
|   | 
                  Visualizing Underwater Ocean Optics | 
|   | 
                  Modeling Light Scattering for Virtual Heritage | 
|   | 
                  Gaze-based Interaction in Virtual Environments | 
|   | 
                  Understanding Exposure for Reverse Tone Mapping | 
|   | 
                  Faster Rendering of Human Skin | 
|   | 
                  Image-Based Participating Media | 
|   | 
                  NURBS-Based Inverse Reflector Design | 
| 2007 | |
|   | 
                  Guest Editorial | 
|   | 
                  Guest Editorial | 
|   | 
                  Perceptual Rendering of Participating Media | 
|   | 
                  Optimization Techniques for Curve Path Computing | 
|   | 
                  Dust and Light: Predictive Virtual Archaeology | 
|   | 
                  AI and Virtual Crowds: Populating the Colosseum | 
| 2006 | |
|   | 
                  Graphite 2006 Proceedings (Editor) | 
|   | 
                  Exploiting Perception in High-Fidelity Virtual Environments | 
|   | 
                  Simulation of Atmospheric Phenomena | 
|   | 
                  Efficient selective rendering of participating media | 
|   | 
                  ALVW: an A-life Behavior Modeling System | 
|   | 
                  ED-WAVE: an Educational Software for Training on Wastewater Technologies | 
| 2005 | |
|   | 
                  Non-Linear Volume Photon Mapping | 
|   | 
                  Perception-Based Rendering: Eyes Wide Bleached | 
|   | 
                  Rendering Ghost Ships and other Phenomena in Arctic Atmospheres |